## PresetShaders enumeration

This defines the preset internal shaders used by the renderer.

```csharp
public enum PresetShaders
```

### Values

| Name | Value | Description |
| --- | --- | --- |
| Default | `0` | Use the default shaders for phong/lambert/pbr materials |
| Customized | `1` | User's customized shader set |

### See Also

* namespace [Aspose.ThreeD.Render](../../aspose.threed.render/)
* assembly [Aspose.3D](../../)


