## PushConstant.Commit method

Commit prepared data to graphics pipeline.

```csharp
public PushConstant Commit(ShaderStage stage, ICommandList commandList)
```

| Parameter | Type | Description |
| --- | --- | --- |
| stage | ShaderStage |  |
| commandList | ICommandList |  |

### See Also

* enum [ShaderStage](../../shaderstage/)
* interface [ICommandList](../../icommandlist/)
* class [PushConstant](../)
* namespace [Aspose.ThreeD.Render](../../pushconstant/)
* assembly [Aspose.3D](../../../)


