PushConstant.Write
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]Write(FMatrix4)
Write the matrix to the constant
public PushConstant Write(FMatrix4 mat)
| Parameter | Type | Description |
|---|---|---|
| mat | FMatrix4 | The matrix to write |
See Also
- struct FMatrix4
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Write(int)
Write a int value to the constant
public PushConstant Write(int n)
| Parameter | Type | Description |
|---|---|---|
| n | Int32 |
See Also
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Write(float)
Write a float value to the constant
public PushConstant Write(float f)
| Parameter | Type | Description |
|---|---|---|
| f | Single |
See Also
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Write(FVector4)
Write a 4-component vector to the constant
public PushConstant Write(FVector4 vec)
| Parameter | Type | Description |
|---|---|---|
| vec | FVector4 |
See Also
- struct FVector4
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Write(FVector3)
Write a 3-component vector to the constant
public PushConstant Write(FVector3 vec)
| Parameter | Type | Description |
|---|---|---|
| vec | FVector3 |
See Also
- struct FVector3
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Write(float, float, float, float)
Write a 4-component vector to the constant
public PushConstant Write(float x, float y, float z, float w)
| Parameter | Type | Description |
|---|---|---|
| x | Single | |
| y | Single | |
| z | Single | |
| w | Single |
See Also
- class PushConstant
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D