## RendererVariableManager.CameraPosition property

Camera's position in world coordinate system

```csharp
public FVector3 CameraPosition { get; set; }
```

### See Also

* struct [FVector3](../../../aspose.threed.utilities/fvector3/)
* class [RendererVariableManager](../)
* namespace [Aspose.ThreeD.Render](../../renderervariablemanager/)
* assembly [Aspose.3D](../../../)


