## RendererVariableManager.MatrixLightSpace property

Matrix for light space transformation

```csharp
public FMatrix4 MatrixLightSpace { get; set; }
```

### See Also

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4/)
* class [RendererVariableManager](../)
* namespace [Aspose.ThreeD.Render](../../renderervariablemanager/)
* assembly [Aspose.3D](../../../)


