## RendererVariableManager.MatrixWorldNormal property

Matrix for converting normal from object to world space.

```csharp
public FMatrix4 MatrixWorldNormal { get; }
```

### See Also

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4/)
* class [RendererVariableManager](../)
* namespace [Aspose.ThreeD.Render](../../renderervariablemanager/)
* assembly [Aspose.3D](../../../)


