## RendererVariableManager.Shadowmap property

The depth texture used for shadow mapping

```csharp
public ITextureUnit Shadowmap { get; set; }
```

### See Also

* interface [ITextureUnit](../../itextureunit/)
* class [RendererVariableManager](../)
* namespace [Aspose.ThreeD.Render](../../renderervariablemanager/)
* assembly [Aspose.3D](../../../)


