## CreateRenderTexture(RenderParameters, int, int, int) {#createrendertexture_1}

Create a render target that renders to the texture

```csharp
public abstract IRenderTexture CreateRenderTexture(RenderParameters parameters, int targets, 
    int width, int height)
```

| Parameter | Type | Description |
| --- | --- | --- |
| parameters | RenderParameters | Render parameters to create the render texture |
| targets | Int32 | How many color output targets |
| width | Int32 | The width of the render texture |
| height | Int32 | The height of the render texture |

### See Also

* interface [IRenderTexture](../../irendertexture/)
* class [RenderParameters](../../renderparameters/)
* class [RenderFactory](../)
* namespace [Aspose.ThreeD.Render](../../renderfactory/)
* assembly [Aspose.3D](../../../)

---

## CreateRenderTexture(RenderParameters, int, int) {#createrendertexture}

Create a render target contains 1 targets that renders to the texture

```csharp
public abstract IRenderTexture CreateRenderTexture(RenderParameters parameters, int width, 
    int height)
```

| Parameter | Type | Description |
| --- | --- | --- |
| parameters | RenderParameters | Render parameters to create the render texture |
| width | Int32 | The width of the render texture |
| height | Int32 | The height of the render texture |

### See Also

* interface [IRenderTexture](../../irendertexture/)
* class [RenderParameters](../../renderparameters/)
* class [RenderFactory](../)
* namespace [Aspose.ThreeD.Render](../../renderfactory/)
* assembly [Aspose.3D](../../../)


