## RenderFactory.CreateUniformBuffer method

Create a new uniform buffer in GPU side with pre-allocated size.

```csharp
public abstract IBuffer CreateUniformBuffer(int size)
```

| Parameter | Type | Description |
| --- | --- | --- |
| size | Int32 | The size of the uniform buffer |

### Return Value

The uniform buffer instance

### See Also

* interface [IBuffer](../../ibuffer/)
* class [RenderFactory](../)
* namespace [Aspose.ThreeD.Render](../../renderfactory/)
* assembly [Aspose.3D](../../../)


