## Save(Stream, string) {#save}

Save texture data into specified image format

```csharp
public void Save(Stream stream, string format)
```

| Parameter | Type | Description |
| --- | --- | --- |
| stream | Stream | The stream that holds the saved image |
| format | String | Image format, usually file extension |

### See Also

* class [TextureData](../)
* namespace [Aspose.ThreeD.Render](../../texturedata/)
* assembly [Aspose.3D](../../../)

---

## Save(string) {#save_1}

Save texture data into image file

```csharp
public void Save(string fileName)
```

| Parameter | Type | Description |
| --- | --- | --- |
| fileName | String | The file name of where the image will be saved. |

### See Also

* class [TextureData](../)
* namespace [Aspose.ThreeD.Render](../../texturedata/)
* assembly [Aspose.3D](../../../)

---

## Save(string, string) {#save_2}

Save texture data into image file

```csharp
public void Save(string fileName, string format)
```

| Parameter | Type | Description |
| --- | --- | --- |
| fileName | String | The file name of where the image will be saved. |
| format | String | Image format of the output file. |

### See Also

* class [TextureData](../)
* namespace [Aspose.ThreeD.Render](../../texturedata/)
* assembly [Aspose.3D](../../../)


