PbrSpecularMaterial.EmissiveColor
PbrSpecularMaterial.EmissiveColor property
Gets or sets the emissive color, default value is (0, 0, 0)
public Vector3 EmissiveColor { get; set; }
See Also
- struct Vector3
- class PbrSpecularMaterial
- namespace Aspose.ThreeD.Shading
- assembly Aspose.3D