PbrSpecularMaterial.GlossinessFactor
PbrSpecularMaterial.GlossinessFactor property
Gets or sets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]
public double GlossinessFactor { get; set; }
See Also
- class PbrSpecularMaterial
- namespace Aspose.ThreeD.Shading
- assembly Aspose.3D