PbrSpecularMaterial.SpecularGlossinessTexture
PbrSpecularMaterial.SpecularGlossinessTexture property
Gets or sets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.
public TextureBase SpecularGlossinessTexture { get; set; }
See Also
- class TextureBase
 - class PbrSpecularMaterial
 - namespace Aspose.ThreeD.Shading
 - assembly Aspose.3D