Class PhongMaterial
PhongMaterial class
Material for blinn-phong shading model.
public class PhongMaterial : LambertMaterial
Constructors
Name | Description |
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PhongMaterial() | Initializes a new instance of the PhongMaterial class. |
PhongMaterial(string) | Initializes a new instance of the PhongMaterial class. |
Properties
Name | Description |
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AmbientColor { get; set; } | Gets or sets the ambient color |
DiffuseColor { get; set; } | Gets or sets the diffuse color |
EmissiveColor { get; set; } | Gets or sets the emissive color |
virtual Name { get; set; } | Gets or sets the name. |
Properties { get; } | Gets the collection of all properties. |
ReflectionColor { get; set; } | Gets or sets the reflection color. |
ReflectionFactor { get; set; } | Gets or sets the attenuation of the reflection color. |
Shininess { get; set; } | Gets or sets the shininess, this controls the specular highlight’s size. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess |
SpecularColor { get; set; } | Gets or sets the specular color. |
SpecularFactor { get; set; } | Gets or sets the specular factor. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess |
Transparency { get; set; } | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
TransparentColor { get; set; } | Gets or sets the transparent color. |
Methods
Name | Description |
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FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetEnumerator() | Gets the enumerator to enumerate internal texture slots. |
GetProperty(string) | Get the value of specified property |
GetTexture(string) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
RemoveProperty(Property) | Removes a dynamic property. |
RemoveProperty(string) | Remove the specified property identified by name |
SetProperty(string, object) | Sets the value of specified property |
SetTexture(string, TextureBase) | Sets the texture to specified slot |
override ToString() | Formats object to string |
See Also