PhongMaterial.Shininess
PhongMaterial.Shininess property
Gets or sets the shininess, this controls the specular highlight’s size. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess
public double Shininess { get; set; }
Property Value
The shininess.
See Also
- class PhongMaterial
- namespace Aspose.ThreeD.Shading
- assembly Aspose.3D