## MathUtils.FindIntersection method

```csharp
public static int FindIntersection(Vector2 p0, Vector2 d0, Vector2 p1, Vector2 d1, 
    Vector2[] results)
```

### See Also

* struct [Vector2](../../vector2/)
* class [MathUtils](../)
* namespace [Aspose.ThreeD.Utilities](../../mathutils/)
* assembly [Aspose.3D](../../../)


