BonePose

BonePose class

The BonePose contains the transformation matrix for a bone node

public class BonePose

Constructors

Name Description
BonePose() The default constructor.

Properties

Name Description
IsLocal { get; set; } Gets or sets if the matrix is defined in local coordinate.
Matrix { get; set; } Gets or sets the transform matrix of the node in current pose.
Node { get; set; } Gets or sets the scene node, points to a skinned skeleton node

See Also