## BonePose class

The `BonePose` contains the transformation matrix for a bone node

```csharp
public class BonePose
```

## Constructors

| Name | Description |
| --- | --- |
| [BonePose](bonepose/)() | The default constructor. |

## Properties

| Name | Description |
| --- | --- |
| [IsLocal](../../aspose.threed/bonepose/islocal/) { get; set; } | Gets or sets if the matrix is defined in local coordinate. |
| [Matrix](../../aspose.threed/bonepose/matrix/) { get; set; } | Gets or sets the transform matrix of the node in current pose. |
| [Node](../../aspose.threed/bonepose/node/) { get; set; } | Gets or sets the scene node, points to a skinned skeleton node |

### See Also

* namespace [Aspose.ThreeD](../../aspose.threed/)
* assembly [Aspose.3D](../../)


