## BonePose.Matrix property

Gets or sets the transform matrix of the node in current pose.

```csharp
public Matrix4 Matrix { get; set; }
```

### See Also

* struct [Matrix4](../../../aspose.threed.utilities/matrix4/)
* class [BonePose](../)
* namespace [Aspose.ThreeD](../../bonepose/)
* assembly [Aspose.3D](../../../)


