Entity
Entity class
The base class of all entities. Entity represents a concrete object that attached under a node like Light
/Geometry
.
public abstract class Entity : SceneObject
Constructors
Name |
Description |
Entity(string) |
Initializes a new instance of the Entity class. |
Properties
Name |
Description |
Excluded { get; set; } |
Gets or sets whether to exclude this entity during exporting. |
virtual Name { get; set; } |
Gets or sets the name. |
ParentNode { get; set; } |
Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } |
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } |
Gets the collection of all properties. |
Scene { get; } |
Gets the scene that this object belongs to |
Methods
Name |
Description |
FindProperty(string) |
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() |
Gets the bounding box of current entity in its object space coordinate system. |
virtual GetEntityRendererKey() |
Gets the key of the entity renderer registered in the renderer |
GetProperty(string) |
Get the value of specified property |
RemoveProperty(Property) |
Removes a dynamic property. |
RemoveProperty(string) |
Remove the specified property identified by name |
SetProperty(string, object) |
Sets the value of specified property |
See Also