GlobalTransform.Rotation
GlobalTransform.Rotation property
Gets the rotation represented in quaternion.
public Quaternion Rotation { get; }
Examples
Scene scene = Scene.FromFile("test.fbx");
var tr = scene.RootNode.GlobalTransform;
Console.WriteLine($"Rotation = {tr.Rotation}");
See Also
- struct Quaternion
- class GlobalTransform
- namespace Aspose.ThreeD
- assembly Aspose.3D