Node.Entity
Node.Entity property
Gets or sets the first entity attached to this node, if sets, will clear other entities.
public Entity Entity { get; set; }
Property Value
The node entity.
Examples
The following code shows how to create a new child node under root node
Scene scene = new Scene();
Node node = scene.RootNode.CreateChildNode("new node");
node.Entity = new Box();
scene.Save("output.fbx");
See Also
- class Entity
- class Node
- namespace Aspose.ThreeD
- assembly Aspose.3D