## Node.Transform property

Gets the local transform.

```csharp
public Transform Transform { get; }
```

### Property Value

The transform.

## Examples

The following code shows how to change the transform of the node:

```csharp
Scene scene = new Scene();
var boxNode = scene.RootNode.CreateChildNode(new Box());
//place the box at (10, 0, 0)
boxNode.Transform.Translation = new Vector3(10, 0, 0);
```

### See Also

* class [Transform](../../transform/)
* class [Node](../)
* namespace [Aspose.ThreeD](../../node/)
* assembly [Aspose.3D](../../../)


