Scene.Render
Render(Camera, string)
Render the scene into external file from given camera’s perspective. The default output size is 1024x768 and output format is png
public void Render(Camera camera, string fileName)
Parameter | Type | Description |
---|---|---|
camera | Camera | From which camera’s perspective to render the scene |
fileName | String | The file name of output file |
See Also
- class Camera
- class Scene
- namespace Aspose.ThreeD
- assembly Aspose.3D
Render(Camera, string, Vector2, string)
Render the scene into external file from given camera’s perspective.
public void Render(Camera camera, string fileName, Vector2 size, string format)
Parameter | Type | Description |
---|---|---|
camera | Camera | From which camera’s perspective to render the scene |
fileName | String | The file name of output file |
size | Vector2 | The size of final rendered image |
format | String | The image format of the output file |
See Also
- class Camera
- struct Vector2
- class Scene
- namespace Aspose.ThreeD
- assembly Aspose.3D
Render(Camera, string, Vector2, string, ImageRenderOptions)
Render the scene into external file from given camera’s perspective.
public void Render(Camera camera, string fileName, Vector2 size, string format,
ImageRenderOptions options)
Parameter | Type | Description |
---|---|---|
camera | Camera | From which camera’s perspective to render the scene |
fileName | String | The file name of output file |
size | Vector2 | The size of final rendered image |
format | String | The image format of the output file |
options | ImageRenderOptions | The option to customize some internal settings. |
See Also
- class Camera
- struct Vector2
- class ImageRenderOptions
- class Scene
- namespace Aspose.ThreeD
- assembly Aspose.3D
Render(Camera, TextureData)
Render the scene into bitmap from given camera’s perspective.
public void Render(Camera camera, TextureData bitmap)
Parameter | Type | Description |
---|---|---|
camera | Camera | From which camera’s perspective to render the scene |
bitmap | TextureData | Target of the rendered result |
See Also
- class Camera
- class TextureData
- class Scene
- namespace Aspose.ThreeD
- assembly Aspose.3D
Render(Camera, TextureData, ImageRenderOptions)
Render the scene into bitmap from given camera’s perspective.
public void Render(Camera camera, TextureData bitmap, ImageRenderOptions options)
Parameter | Type | Description |
---|---|---|
camera | Camera | From which camera’s perspective to render the scene |
bitmap | TextureData | Target of the rendered result |
options | ImageRenderOptions | The option to customize some internal settings. |
See Also
- class Camera
- class TextureData
- class ImageRenderOptions
- class Scene
- namespace Aspose.ThreeD
- assembly Aspose.3D