## Scene.RootNode property

Gets the root node of the scene.

```csharp
public Node RootNode { get; }
```

### Property Value

The root node.

## Examples

The following code shows how to create a node with Box entity attached to the root node.

```csharp
Scene scene = new Scene();
scene.RootNode.CreateChildNode(new Box());
scene.Save("box.stl");
```

### See Also

* class [Node](../../node/)
* class [Scene](../)
* namespace [Aspose.ThreeD](../../scene/)
* assembly [Aspose.3D](../../../)


