## Transform.Rotation property

Gets or sets the rotation represented in quaternion.

```csharp
public Quaternion Rotation { get; set; }
```

## Examples

```csharp
Node node = new Node();
node.Transform.Rotation = new Quaternion(1, 0, 0, 0);
```

### See Also

* struct [Quaternion](../../../aspose.threed.utilities/quaternion/)
* class [Transform](../)
* namespace [Aspose.ThreeD](../../transform/)
* assembly [Aspose.3D](../../../)


