BonePose
Contents
[
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]BonePose class
The BonePose contains the transformation matrix for a bone node
Methods
constructor
| Name | Description |
|---|---|
| constructor() |
Result:
getNode
| Name | Description |
|---|---|
| getNode() | Gets or sets the scene node, points to a skinned skeleton node |
Result:
setNode
| Name | Description |
|---|---|
| setNode(value) | Gets or sets the scene node, points to a skinned skeleton node |
Result:
getMatrix
| Name | Description |
|---|---|
| getMatrix() | Gets or sets the transform matrix of the node in current pose. |
Result:
setMatrix
| Name | Description |
|---|---|
| setMatrix(value) | Gets or sets the transform matrix of the node in current pose. |
Result:
isLocal
| Name | Description |
|---|---|
| isLocal() | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. |
Result:
setLocal
| Name | Description |
|---|---|
| setLocal(value) | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. |
Result: