BonePose

BonePose class

The BonePose contains the transformation matrix for a bone node

Methods

constructor

NameDescription
constructor()

Result:


getNode

NameDescription
getNode()Gets or sets the scene node, points to a skinned skeleton node

Result:


setNode

NameDescription
setNode(value)Gets or sets the scene node, points to a skinned skeleton node

Result:


getMatrix

NameDescription
getMatrix()Gets or sets the transform matrix of the node in current pose.

Result:


setMatrix

NameDescription
setMatrix(value)Gets or sets the transform matrix of the node in current pose.

Result:


isLocal

NameDescription
isLocal()Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space.

Result:


setLocal

NameDescription
setLocal(value)Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space.

Result: