BonePose
Contents
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]BonePose class
The BonePose contains the transformation matrix for a bone node
Methods
constructor
Name | Description |
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constructor() |
Result:
getNode
Name | Description |
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getNode() | Gets or sets the scene node, points to a skinned skeleton node |
Result:
setNode
Name | Description |
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setNode(value) | Gets or sets the scene node, points to a skinned skeleton node |
Result:
getMatrix
Name | Description |
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getMatrix() | Gets or sets the transform matrix of the node in current pose. |
Result:
setMatrix
Name | Description |
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setMatrix(value) | Gets or sets the transform matrix of the node in current pose. |
Result:
isLocal
Name | Description |
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isLocal() | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. |
Result:
setLocal
Name | Description |
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setLocal(value) | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. |
Result: