## BonePose class

  The BonePose contains the transformation matrix for a bone node


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() |  | 

 **Result:**



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### getNode{#getNode}

| Name | Description |
| --- | --- |
| getNode() | Gets or sets the scene node, points to a skinned skeleton node | 

 **Result:**



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### setNode{#setNode}

| Name | Description |
| --- | --- |
| setNode(value) | Gets or sets the scene node, points to a skinned skeleton node | 

 **Result:**



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### getMatrix{#getMatrix}

| Name | Description |
| --- | --- |
| getMatrix() | Gets or sets the transform matrix of the node in current pose. | 

 **Result:**



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### setMatrix{#setMatrix}

| Name | Description |
| --- | --- |
| setMatrix(value) | Gets or sets the transform matrix of the node in current pose. | 

 **Result:**



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### isLocal{#isLocal}

| Name | Description |
| --- | --- |
| isLocal() | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. | 

 **Result:**



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### setLocal{#setLocal}

| Name | Description |
| --- | --- |
| setLocal(value) | Gets or sets if the matrix is defined in local coordinate. true if this instance is local space; otherwise, false means global space. | 

 **Result:**



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