DracoSaveOptions
Contents
[
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]DracoSaveOptions class
Save options for Google draco files
Methods
constructor
| Name | Description |
|---|---|
| constructor() | Construct a default configuration for saving draco files. |
Result:
getPositionBits
| Name | Description |
|---|---|
| getPositionBits() | Quantization bits for position, default value is 14 |
Result:
setPositionBits
| Name | Description |
|---|---|
| setPositionBits(value) | Quantization bits for position, default value is 14 |
Result:
getTextureCoordinateBits
| Name | Description |
|---|---|
| getTextureCoordinateBits() | Quantization bits for texture coordinate, default value is 12 |
Result:
setTextureCoordinateBits
| Name | Description |
|---|---|
| setTextureCoordinateBits(value) | Quantization bits for texture coordinate, default value is 12 |
Result:
getColorBits
| Name | Description |
|---|---|
| getColorBits() | Quantization bits for vertex color, default value is 10 |
Result:
setColorBits
| Name | Description |
|---|---|
| setColorBits(value) | Quantization bits for vertex color, default value is 10 |
Result:
getNormalBits
| Name | Description |
|---|---|
| getNormalBits() | Quantization bits for normal vectors, default value is 10 |
Result:
setNormalBits
| Name | Description |
|---|---|
| setNormalBits(value) | Quantization bits for normal vectors, default value is 10 |
Result:
getCompressionLevel
| Name | Description |
|---|---|
| getCompressionLevel() | Compression level, default value is DracoCompressionLevel.STANDARDThe value of the property is DracoCompressionLevel integer constant. |
Result:
setCompressionLevel
| Name | Description |
|---|---|
| setCompressionLevel(value) | Compression level, default value is DracoCompressionLevel.STANDARDThe value of the property is DracoCompressionLevel integer constant. |
Result:
getApplyUnitScale
| Name | Description |
|---|---|
| getApplyUnitScale() | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. |
Result:
setApplyUnitScale
| Name | Description |
|---|---|
| setApplyUnitScale(value) | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. |
Result:
getPointCloud
| Name | Description |
|---|---|
| getPointCloud() | Export the scene as point cloud, default value is false. |
Result:
setPointCloud
| Name | Description |
|---|---|
| setPointCloud(value) | Export the scene as point cloud, default value is false. |
Result:
getExportTextures
| Name | Description |
|---|---|
| getExportTextures() | Try to copy textures used in scene to output directory. |
Result:
setExportTextures
| Name | Description |
|---|---|
| setExportTextures(value) | Try to copy textures used in scene to output directory. |
Result:
getFileFormat
| Name | Description |
|---|---|
| getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
| Name | Description |
|---|---|
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
| Name | Description |
|---|---|
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
| Name | Description |
|---|---|
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
| Name | Description |
|---|---|
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
| Name | Description |
|---|---|
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
| Name | Description |
|---|---|
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: