## DracoSaveOptions class

  Save options for Google draco files


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Construct a default configuration for saving draco files. | 

 **Result:**



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### getPositionBits{#getPositionBits}

| Name | Description |
| --- | --- |
| getPositionBits() | Quantization bits for position, default value is 14 | 

 **Result:**



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### setPositionBits{#setPositionBits}

| Name | Description |
| --- | --- |
| setPositionBits(value) | Quantization bits for position, default value is 14 | 

 **Result:**



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### getTextureCoordinateBits{#getTextureCoordinateBits}

| Name | Description |
| --- | --- |
| getTextureCoordinateBits() | Quantization bits for texture coordinate, default value is 12 | 

 **Result:**



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### setTextureCoordinateBits{#setTextureCoordinateBits}

| Name | Description |
| --- | --- |
| setTextureCoordinateBits(value) | Quantization bits for texture coordinate, default value is 12 | 

 **Result:**



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### getColorBits{#getColorBits}

| Name | Description |
| --- | --- |
| getColorBits() | Quantization bits for vertex color, default value is 10 | 

 **Result:**



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### setColorBits{#setColorBits}

| Name | Description |
| --- | --- |
| setColorBits(value) | Quantization bits for vertex color, default value is 10 | 

 **Result:**



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### getNormalBits{#getNormalBits}

| Name | Description |
| --- | --- |
| getNormalBits() | Quantization bits for normal vectors, default value is 10 | 

 **Result:**



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### setNormalBits{#setNormalBits}

| Name | Description |
| --- | --- |
| setNormalBits(value) | Quantization bits for normal vectors, default value is 10 | 

 **Result:**



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### getCompressionLevel{#getCompressionLevel}

| Name | Description |
| --- | --- |
| getCompressionLevel() | Compression level, default value is DracoCompressionLevel.STANDARDThe value of the property is DracoCompressionLevel integer constant. | 

 **Result:**



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### setCompressionLevel{#setCompressionLevel}

| Name | Description |
| --- | --- |
| setCompressionLevel(value) | Compression level, default value is DracoCompressionLevel.STANDARDThe value of the property is DracoCompressionLevel integer constant. | 

 **Result:**



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### getApplyUnitScale{#getApplyUnitScale}

| Name | Description |
| --- | --- |
| getApplyUnitScale() | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. | 

 **Result:**



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### setApplyUnitScale{#setApplyUnitScale}

| Name | Description |
| --- | --- |
| setApplyUnitScale(value) | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. | 

 **Result:**



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### getPointCloud{#getPointCloud}

| Name | Description |
| --- | --- |
| getPointCloud() | Export the scene as point cloud, default value is false. | 

 **Result:**



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### setPointCloud{#setPointCloud}

| Name | Description |
| --- | --- |
| setPointCloud(value) | Export the scene as point cloud, default value is false. | 

 **Result:**



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### getExportTextures{#getExportTextures}

| Name | Description |
| --- | --- |
| getExportTextures() | Try to copy textures used in scene to output directory. | 

 **Result:**



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### setExportTextures{#setExportTextures}

| Name | Description |
| --- | --- |
| setExportTextures(value) | Try to copy textures used in scene to output directory. | 

 **Result:**



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### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



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### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



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### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



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### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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