FbxLoadOptions
Contents
[
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]FbxLoadOptions class
Load options for Fbx format.
Methods
constructor
Name | Description |
---|---|
constructor(format) | Constructor of FbxLoadOptions |
Parameters:
Name | Type | Description |
---|---|---|
forma | FileFormat | null |
Result:
constructor_overload
Name | Description |
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constructor_overload() | Constructor of FbxLoadOptions |
Result:
getKeepBuiltinGlobalSettings
Name | Description |
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getKeepBuiltinGlobalSettings() | Gets or sets whether to keep the builtin properties in GlobalSettings which have a native property replacement in AssetInfo. Set this to true if you want the full properties in GlobalSettings Default value is false |
Result:
setKeepBuiltinGlobalSettings
Name | Description |
---|---|
setKeepBuiltinGlobalSettings(value) | Gets or sets whether to keep the builtin properties in GlobalSettings which have a native property replacement in AssetInfo. Set this to true if you want the full properties in GlobalSettings Default value is false |
Result:
getFileFormat
Name | Description |
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getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
Name | Description |
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getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
Name | Description |
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getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
Name | Description |
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setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
Name | Description |
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getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
Name | Description |
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getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
Name | Description |
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setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: