GltfLoadOptions
Contents
[
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]GltfLoadOptions class
Load options for glTF format
Methods
constructor
Name | Description |
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constructor() | Constructor of GltfLoadOptions |
Result:
getFlipTexCoordV
Name | Description |
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getFlipTexCoordV() | Flip the v(t) coordinate in mesh’s texture coordinate, default value is true. |
Result:
setFlipTexCoordV
Name | Description |
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setFlipTexCoordV(value) | Flip the v(t) coordinate in mesh’s texture coordinate, default value is true. |
Result:
getFileFormat
Name | Description |
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getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
Name | Description |
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getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
Name | Description |
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getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
Name | Description |
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setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
Name | Description |
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getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
Name | Description |
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getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
Name | Description |
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setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: