## GltfLoadOptions class

  Load options for glTF format


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of GltfLoadOptions | 

 **Result:**



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### getFlipTexCoordV{#getFlipTexCoordV}

| Name | Description |
| --- | --- |
| getFlipTexCoordV() | Flip the v(t) coordinate in mesh's texture coordinate, default value is true. | 

 **Result:**



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### setFlipTexCoordV{#setFlipTexCoordV}

| Name | Description |
| --- | --- |
| setFlipTexCoordV(value) | Flip the v(t) coordinate in mesh's texture coordinate, default value is true. | 

 **Result:**



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### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



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### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



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### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



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### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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