## Html5SaveOptions class

  Save options for HTML5


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of Html5SaveOptions with all default settings. | 

 **Result:**



---


### getShowGrid{#getShowGrid}

| Name | Description |
| --- | --- |
| getShowGrid() | Display a grid in the scene. Default value is true. | 

 **Result:**



---


### setShowGrid{#setShowGrid}

| Name | Description |
| --- | --- |
| setShowGrid(value) | Display a grid in the scene. Default value is true. | 

 **Result:**



---


### getShowRulers{#getShowRulers}

| Name | Description |
| --- | --- |
| getShowRulers() | Display rulers of x/y/z axes in the scene to measure the model. Default value is false. | 

 **Result:**



---


### setShowRulers{#setShowRulers}

| Name | Description |
| --- | --- |
| setShowRulers(value) | Display rulers of x/y/z axes in the scene to measure the model. Default value is false. | 

 **Result:**



---


### getShowUI{#getShowUI}

| Name | Description |
| --- | --- |
| getShowUI() | Display a simple UI in the scene. Default value is true. | 

 **Result:**



---


### setShowUI{#setShowUI}

| Name | Description |
| --- | --- |
| setShowUI(value) | Display a simple UI in the scene. Default value is true. | 

 **Result:**



---


### getOrientationBox{#getOrientationBox}

| Name | Description |
| --- | --- |
| getOrientationBox() | Display a orientation box. Default value is true. | 

 **Result:**



---


### setOrientationBox{#setOrientationBox}

| Name | Description |
| --- | --- |
| setOrientationBox(value) | Display a orientation box. Default value is true. | 

 **Result:**



---


### getUpVector{#getUpVector}

| Name | Description |
| --- | --- |
| getUpVector() | Gets or sets the up vector, value can be "x"/"y"/"z", default value is "y" | 

 **Result:**



---


### setUpVector{#setUpVector}

| Name | Description |
| --- | --- |
| setUpVector(value) | Gets or sets the up vector, value can be "x"/"y"/"z", default value is "y" | 

 **Result:**



---


### getFarPlane{#getFarPlane}

| Name | Description |
| --- | --- |
| getFarPlane() | Gets or sets the far plane of the camera, default value is 1000. | 

 **Result:**



---


### setFarPlane{#setFarPlane}

| Name | Description |
| --- | --- |
| setFarPlane(value) | Gets or sets the far plane of the camera, default value is 1000. | 

 **Result:**



---


### getNearPlane{#getNearPlane}

| Name | Description |
| --- | --- |
| getNearPlane() | Gets or sets the near plane of the camera, default value is 1 | 

 **Result:**



---


### setNearPlane{#setNearPlane}

| Name | Description |
| --- | --- |
| setNearPlane(value) | Gets or sets the near plane of the camera, default value is 1 | 

 **Result:**



---


### getLookAt{#getLookAt}

| Name | Description |
| --- | --- |
| getLookAt() | Gets or sets the default look at position, default value is (0, 0, 0) | 

 **Result:**



---


### setLookAt{#setLookAt}

| Name | Description |
| --- | --- |
| setLookAt(value) | Gets or sets the default look at position, default value is (0, 0, 0) | 

 **Result:**



---


### getCameraPosition{#getCameraPosition}

| Name | Description |
| --- | --- |
| getCameraPosition() | Gets or sets the initial position of the camera, default value is (10, 10, 10) | 

 **Result:**



---


### setCameraPosition{#setCameraPosition}

| Name | Description |
| --- | --- |
| setCameraPosition(value) | Gets or sets the initial position of the camera, default value is (10, 10, 10) | 

 **Result:**



---


### getFieldOfView{#getFieldOfView}

| Name | Description |
| --- | --- |
| getFieldOfView() | Gets or sets the field of the view, default value is 45, measured in degree. | 

 **Result:**



---


### setFieldOfView{#setFieldOfView}

| Name | Description |
| --- | --- |
| setFieldOfView(value) | Gets or sets the field of the view, default value is 45, measured in degree. | 

 **Result:**



---


### getExportTextures{#getExportTextures}

| Name | Description |
| --- | --- |
| getExportTextures() | Try to copy textures used in scene to output directory. | 

 **Result:**



---


### setExportTextures{#setExportTextures}

| Name | Description |
| --- | --- |
| setExportTextures(value) | Try to copy textures used in scene to output directory. | 

 **Result:**



---


### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



---


### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



---


### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



---


### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



---


### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



---


### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



---


### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



---



