Light

Light class

The light illuminates the scene. The formula to calculate the total attenuation of light is: A = ConstantAttenuation + (Dist LinearAttenuation) + ((Dist^2) QuadraticAttenuation)

Methods

constructor

NameDescription
constructor()Initializes a new instance of the Light class.

Result:


constructor_overload

NameDescription
constructor_overload(name)Initializes a new instance of the Light class.

Parameters:

NameTypeDescription
nameStringName

Result:


constructor_overload$2{#constructor_overload$2}

NameDescription
constructor_overload$2(name, type)Initializes a new instance of the Light class.

Parameters:

NameTypeDescription
nameStringName
typeLightTypeLightType

Result:


getColor

NameDescription
getColor()Gets or sets the light’s color

Result:


setColor

NameDescription
setColor(value)Gets or sets the light’s color

Result:


getLightType

NameDescription
getLightType()Gets or sets the light’s type The value of the property is LightType integer constant.

Result:


setLightType

NameDescription
setLightType(value)Gets or sets the light’s type The value of the property is LightType integer constant.

Result:


getCastLight

NameDescription
getCastLight()Gets or sets if the current light instance can illuminate other objects.

Result:


setCastLight

NameDescription
setCastLight(value)Gets or sets if the current light instance can illuminate other objects.

Result:


getIntensity

NameDescription
getIntensity()Gets or sets the light’s intensity, default value is 100

Result:


setIntensity

NameDescription
setIntensity(value)Gets or sets the light’s intensity, default value is 100

Result:


getHotSpot

NameDescription
getHotSpot()Gets or sets the hot spot cone angle(in degrees).

Result:


setHotSpot

NameDescription
setHotSpot(value)Gets or sets the hot spot cone angle(in degrees).

Result:


getFalloff

NameDescription
getFalloff()Gets or sets the falloff cone angle (in degrees).

Result:


setFalloff

NameDescription
setFalloff(value)Gets or sets the falloff cone angle (in degrees).

Result:


getConstantAttenuation

NameDescription
getConstantAttenuation()Gets or sets the constant attenuation to calculate the total attenuation of the light

Result:


setConstantAttenuation

NameDescription
setConstantAttenuation(value)Gets or sets the constant attenuation to calculate the total attenuation of the light

Result:


getLinearAttenuation

NameDescription
getLinearAttenuation()Gets or sets the linear attenuation to calculate the total attenuation of the light

Result:


setLinearAttenuation

NameDescription
setLinearAttenuation(value)Gets or sets the linear attenuation to calculate the total attenuation of the light

Result:


getQuadraticAttenuation

NameDescription
getQuadraticAttenuation()Gets or sets the quadratic attenuation to calculate the total attenuation of the light

Result:


setQuadraticAttenuation

NameDescription
setQuadraticAttenuation(value)Gets or sets the quadratic attenuation to calculate the total attenuation of the light

Result:


getCastShadows

NameDescription
getCastShadows()Gets or sets if the light can cast shadows on other objects.

Result:


setCastShadows

NameDescription
setCastShadows(value)Gets or sets if the light can cast shadows on other objects.

Result:


getShadowColor

NameDescription
getShadowColor()Gets or sets the shadow’s color.

Result:


setShadowColor

NameDescription
setShadowColor(value)Gets or sets the shadow’s color.

Result:


getRotationMode

NameDescription
getRotationMode()Gets or sets the frustum’s orientation mode This property only works when the Target is null. If the value is RotationMode.FIXED_TARGET, the direction is always calculated by the property LookAt Otherwise the LookAt is always calculated by the DirectionThe value of the property is RotationMode integer constant.

Result:


setRotationMode

NameDescription
setRotationMode(value)Gets or sets the frustum’s orientation mode This property only works when the Target is null. If the value is RotationMode.FIXED_TARGET, the direction is always calculated by the property LookAt Otherwise the LookAt is always calculated by the DirectionThe value of the property is RotationMode integer constant.

Result:


getNearPlane

NameDescription
getNearPlane()Gets or sets the frustum’s near plane distance.

Result:


setNearPlane

NameDescription
setNearPlane(value)Gets or sets the frustum’s near plane distance.

Result:


getFarPlane

NameDescription
getFarPlane()Gets or sets the frustum’s far plane distance.

Result:


setFarPlane

NameDescription
setFarPlane(value)Gets or sets the frustum’s far plane distance.

Result:


getAspect

NameDescription
getAspect()Gets or sets the aspect ratio of the frustum

Result:


setAspect

NameDescription
setAspect(value)Gets or sets the aspect ratio of the frustum

Result:


getOrthoHeight

NameDescription
getOrthoHeight()Gets or sets the height when frustum in orthographic projection.

Result:


setOrthoHeight

NameDescription
setOrthoHeight(value)Gets or sets the height when frustum in orthographic projection.

Result:


getUp

NameDescription
getUp()Gets or sets the up direction of the camera

Result:


setUp

NameDescription
setUp(value)Gets or sets the up direction of the camera

Result:


getLookAt

NameDescription
getLookAt()Gets or sets the the interested position that the camera is looking at.

Result:


setLookAt

NameDescription
setLookAt(value)Gets or sets the the interested position that the camera is looking at.

Result:


getDirection

NameDescription
getDirection()Gets or sets the direction that the camera is looking at. Changes on this property will also affects the LookAt and Target.

Result:


setDirection

NameDescription
setDirection(value)Gets or sets the direction that the camera is looking at. Changes on this property will also affects the LookAt and Target.

Result:


getTarget

NameDescription
getTarget()Gets or sets the target that the camera is looking at. If the user supports this property, it should be prior to LookAt property.

Result:


setTarget

NameDescription
setTarget(value)Gets or sets the target that the camera is looking at. If the user supports this property, it should be prior to LookAt property.

Result:


getParentNodes

NameDescription
getParentNodes()Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing The nodes.

Result:


getExcluded

NameDescription
getExcluded()Gets or sets whether to exclude this entity during exporting.

Result:


setExcluded

NameDescription
setExcluded(value)Gets or sets whether to exclude this entity during exporting.

Result:


getParentNode

NameDescription
getParentNode()Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. The parent node.

Result:


setParentNode

NameDescription
setParentNode(value)Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. The parent node.

Result:


getScene

NameDescription
getScene()Gets the scene that this object belongs to

Result:


getName

NameDescription
getName()Gets or sets the name. The name.

Result:


setName

NameDescription
setName(value)Gets or sets the name. The name.

Result:


getProperties

NameDescription
getProperties()Gets the collection of all properties.

Result:


getBoundingBox

NameDescription
getBoundingBox()Gets the bounding box of current entity in its object space coordinate system.

Result:


getEntityRendererKey

NameDescription
getEntityRendererKey()Gets the key of the entity renderer registered in the renderer

Result: EntityRendererKey


removeProperty

NameDescription
removeProperty(property)Removes a dynamic property.

Parameters:

NameTypeDescription
propertyPropertyWhich property to remove

Result: boolean


removeProperty

NameDescription
removeProperty(property)Remove the specified property identified by name

Parameters:

NameTypeDescription
propertStringnull

Result: boolean


getProperty

NameDescription
getProperty(property)Get the value of specified property

Parameters:

NameTypeDescription
propertyStringProperty name

Result: Object


setProperty

NameDescription
setProperty(property, value)Sets the value of specified property

Parameters:

NameTypeDescription
propertyStringProperty name
valueObjectThe value of the property

Result: Object


findProperty

NameDescription
findProperty(propertyName)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

Parameters:

NameTypeDescription
propertyNameStringProperty name.

Result: Property