## ObjLoadOptions class

  Load options for wavefront obj


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of ObjLoadOptions | 

 **Result:**



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### getFlipCoordinateSystem{#getFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| getFlipCoordinateSystem() | Gets or sets whether flip coordinate system of control points/normal during importing | 

 **Result:**



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### setFlipCoordinateSystem{#setFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| setFlipCoordinateSystem(value) | Gets or sets whether flip coordinate system of control points/normal during importing | 

 **Result:**



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### getEnableMaterials{#getEnableMaterials}

| Name | Description |
| --- | --- |
| getEnableMaterials() | Gets or sets whether import materials for each object | 

 **Result:**



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### setEnableMaterials{#setEnableMaterials}

| Name | Description |
| --- | --- |
| setEnableMaterials(value) | Gets or sets whether import materials for each object | 

 **Result:**



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### getScale{#getScale}

| Name | Description |
| --- | --- |
| getScale() | Scales on x/y/z axis, default value is 1.0 | 

 **Result:**



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### setScale{#setScale}

| Name | Description |
| --- | --- |
| setScale(value) | Scales on x/y/z axis, default value is 1.0 | 

 **Result:**



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### getNormalizeNormal{#getNormalizeNormal}

| Name | Description |
| --- | --- |
| getNormalizeNormal() | Gets or sets whether to normalize the normal vector during the loading. Default value is true. | 

 **Result:**



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### setNormalizeNormal{#setNormalizeNormal}

| Name | Description |
| --- | --- |
| setNormalizeNormal(value) | Gets or sets whether to normalize the normal vector during the loading. Default value is true. | 

 **Result:**



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### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



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### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



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### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



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### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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