ObjSaveOptions
Contents
[
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]ObjSaveOptions class
Save options for wavefront obj file
Methods
constructor
| Name | Description |
|---|---|
| constructor() | Constructor of ObjSaveOptions |
Result:
getApplyUnitScale
| Name | Description |
|---|---|
| getApplyUnitScale() | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. |
Result:
setApplyUnitScale
| Name | Description |
|---|---|
| setApplyUnitScale(value) | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. |
Result:
getPointCloud
| Name | Description |
|---|---|
| getPointCloud() | Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false |
Result:
setPointCloud
| Name | Description |
|---|---|
| setPointCloud(value) | Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false |
Result:
getVerbose
| Name | Description |
|---|---|
| getVerbose() | Gets or sets whether generate comments for each section |
Result:
setVerbose
| Name | Description |
|---|---|
| setVerbose(value) | Gets or sets whether generate comments for each section |
Result:
getSerializeW
| Name | Description |
|---|---|
| getSerializeW() | Gets or sets whether serialize W component in model’s vertex position. |
Result:
setSerializeW
| Name | Description |
|---|---|
| setSerializeW(value) | Gets or sets whether serialize W component in model’s vertex position. |
Result:
getEnableMaterials
| Name | Description |
|---|---|
| getEnableMaterials() | Gets or sets whether import/export materials for each object |
Result:
setEnableMaterials
| Name | Description |
|---|---|
| setEnableMaterials(value) | Gets or sets whether import/export materials for each object |
Result:
getFlipCoordinateSystem
| Name | Description |
|---|---|
| getFlipCoordinateSystem() | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. |
Result:
setFlipCoordinateSystem
| Name | Description |
|---|---|
| setFlipCoordinateSystem(value) | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. |
Result:
getExportTextures
| Name | Description |
|---|---|
| getExportTextures() | Try to copy textures used in scene to output directory. |
Result:
setExportTextures
| Name | Description |
|---|---|
| setExportTextures(value) | Try to copy textures used in scene to output directory. |
Result:
getFileFormat
| Name | Description |
|---|---|
| getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
| Name | Description |
|---|---|
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
| Name | Description |
|---|---|
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
| Name | Description |
|---|---|
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
| Name | Description |
|---|---|
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
| Name | Description |
|---|---|
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
| Name | Description |
|---|---|
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: