## ObjSaveOptions class

  Save options for wavefront obj file


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of ObjSaveOptions | 

 **Result:**



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### getApplyUnitScale{#getApplyUnitScale}

| Name | Description |
| --- | --- |
| getApplyUnitScale() | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. | 

 **Result:**



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### setApplyUnitScale{#setApplyUnitScale}

| Name | Description |
| --- | --- |
| setApplyUnitScale(value) | Apply AssetInfo.UnitScaleFactor to the mesh. Default value is false. | 

 **Result:**



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### getPointCloud{#getPointCloud}

| Name | Description |
| --- | --- |
| getPointCloud() | Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false | 

 **Result:**



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### setPointCloud{#setPointCloud}

| Name | Description |
| --- | --- |
| setPointCloud(value) | Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false | 

 **Result:**



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### getVerbose{#getVerbose}

| Name | Description |
| --- | --- |
| getVerbose() | Gets or sets whether generate comments for each section | 

 **Result:**



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### setVerbose{#setVerbose}

| Name | Description |
| --- | --- |
| setVerbose(value) | Gets or sets whether generate comments for each section | 

 **Result:**



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### getSerializeW{#getSerializeW}

| Name | Description |
| --- | --- |
| getSerializeW() | Gets or sets whether serialize W component in model's vertex position. | 

 **Result:**



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### setSerializeW{#setSerializeW}

| Name | Description |
| --- | --- |
| setSerializeW(value) | Gets or sets whether serialize W component in model's vertex position. | 

 **Result:**



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### getEnableMaterials{#getEnableMaterials}

| Name | Description |
| --- | --- |
| getEnableMaterials() | Gets or sets whether import/export materials for each object | 

 **Result:**



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### setEnableMaterials{#setEnableMaterials}

| Name | Description |
| --- | --- |
| setEnableMaterials(value) | Gets or sets whether import/export materials for each object | 

 **Result:**



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### getFlipCoordinateSystem{#getFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| getFlipCoordinateSystem() | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. | 

 **Result:**



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### setFlipCoordinateSystem{#setFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| setFlipCoordinateSystem(value) | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. | 

 **Result:**



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### getExportTextures{#getExportTextures}

| Name | Description |
| --- | --- |
| getExportTextures() | Try to copy textures used in scene to output directory. | 

 **Result:**



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### setExportTextures{#setExportTextures}

| Name | Description |
| --- | --- |
| setExportTextures(value) | Try to copy textures used in scene to output directory. | 

 **Result:**



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### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



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### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



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### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



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### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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