## PdfSaveOptions class

  The save options in PDF exporting.


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of PdfSaveOptions | 

 **Result:**



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### getRenderMode{#getRenderMode}

| Name | Description |
| --- | --- |
| getRenderMode() | Render mode specifies the style in which the 3D artwork is rendered. The value of the property is PdfRenderMode integer constant. | 

 **Result:**



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### setRenderMode{#setRenderMode}

| Name | Description |
| --- | --- |
| setRenderMode(value) | Render mode specifies the style in which the 3D artwork is rendered. The value of the property is PdfRenderMode integer constant. | 

 **Result:**



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### getLightingScheme{#getLightingScheme}

| Name | Description |
| --- | --- |
| getLightingScheme() | LightingScheme specifies the lighting to apply to 3D artwork. The value of the property is PdfLightingScheme integer constant. | 

 **Result:**



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### setLightingScheme{#setLightingScheme}

| Name | Description |
| --- | --- |
| setLightingScheme(value) | LightingScheme specifies the lighting to apply to 3D artwork. The value of the property is PdfLightingScheme integer constant. | 

 **Result:**



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### getBackgroundColor{#getBackgroundColor}

| Name | Description |
| --- | --- |
| getBackgroundColor() | Background color of the 3D view in PDF file. | 

 **Result:**



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### setBackgroundColor{#setBackgroundColor}

| Name | Description |
| --- | --- |
| setBackgroundColor(value) | Background color of the 3D view in PDF file. | 

 **Result:**



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### getFaceColor{#getFaceColor}

| Name | Description |
| --- | --- |
| getFaceColor() | Gets or sets the face color to be used when rendering the 3D content. This is only relevant only when the RenderMode has a value of Illustration. | 

 **Result:**



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### setFaceColor{#setFaceColor}

| Name | Description |
| --- | --- |
| setFaceColor(value) | Gets or sets the face color to be used when rendering the 3D content. This is only relevant only when the RenderMode has a value of Illustration. | 

 **Result:**



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### getAuxiliaryColor{#getAuxiliaryColor}

| Name | Description |
| --- | --- |
| getAuxiliaryColor() | Gets or sets the auxiliary color to be used when rendering the 3D content. The interpretation of this color depends on the RenderMode | 

 **Result:**



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### setAuxiliaryColor{#setAuxiliaryColor}

| Name | Description |
| --- | --- |
| setAuxiliaryColor(value) | Gets or sets the auxiliary color to be used when rendering the 3D content. The interpretation of this color depends on the RenderMode | 

 **Result:**



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### getFlipCoordinateSystem{#getFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| getFlipCoordinateSystem() | Gets or sets to flip the coordinate system of the scene during exporting. | 

 **Result:**



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### setFlipCoordinateSystem{#setFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| setFlipCoordinateSystem(value) | Gets or sets to flip the coordinate system of the scene during exporting. | 

 **Result:**



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### getEmbedTextures{#getEmbedTextures}

| Name | Description |
| --- | --- |
| getEmbedTextures() | Embed the external textures into the PDF file, default value is false. | 

 **Result:**



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### setEmbedTextures{#setEmbedTextures}

| Name | Description |
| --- | --- |
| setEmbedTextures(value) | Embed the external textures into the PDF file, default value is false. | 

 **Result:**



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### getExportTextures{#getExportTextures}

| Name | Description |
| --- | --- |
| getExportTextures() | Try to copy textures used in scene to output directory. | 

 **Result:**



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### setExportTextures{#setExportTextures}

| Name | Description |
| --- | --- |
| setExportTextures(value) | Try to copy textures used in scene to output directory. | 

 **Result:**



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### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



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### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



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### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



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### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



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### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



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