PlySaveOptions
Contents
[
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]PlySaveOptions class
Save options for exporting scene as PLY file.
Methods
constructor
| Name | Description |
|---|---|
| constructor() | Constructor of PlySaveOptions |
Result:
constructor_overload
| Name | Description |
|---|---|
| constructor_overload(contentType) | Constructor of PlySaveOptions |
Parameters:
| Name | Type | Description |
|---|---|---|
| contentType | FileContentType | FileContentType |
Result:
getPointCloud
| Name | Description |
|---|---|
| getPointCloud() | Export the scene as point cloud, the default value is false. |
Result:
setPointCloud
| Name | Description |
|---|---|
| setPointCloud(value) | Export the scene as point cloud, the default value is false. |
Result:
getFlipCoordinate
| Name | Description |
|---|---|
| getFlipCoordinate() | Flip the coordinate while saving the scene, default value is true |
Result:
setFlipCoordinate
| Name | Description |
|---|---|
| setFlipCoordinate(value) | Flip the coordinate while saving the scene, default value is true |
Result:
getVertexElement
| Name | Description |
|---|---|
| getVertexElement() | The element name for the vertex data, default value is “vertex” |
Result:
setVertexElement
| Name | Description |
|---|---|
| setVertexElement(value) | The element name for the vertex data, default value is “vertex” |
Result:
getPositionComponents
| Name | Description |
|---|---|
| getPositionComponents() | The component names for position data, default value is (“x”, “y”, “z”) |
Result:
getNormalComponents
| Name | Description |
|---|---|
| getNormalComponents() | The component names for normal data, default value is (“nx”, “ny”, “nz”) |
Result:
getTextureCoordinateComponents
| Name | Description |
|---|---|
| getTextureCoordinateComponents() | The component names for texture coordinate data, default value is (“u”, “v”) |
Result:
getColorComponents
| Name | Description |
|---|---|
| getColorComponents() | The component names for vertex color, default value is (“red”, “green”, “blue”) |
Result:
getFaceElement
| Name | Description |
|---|---|
| getFaceElement() | The element name for the face data, default value is “face” |
Result:
setFaceElement
| Name | Description |
|---|---|
| setFaceElement(value) | The element name for the face data, default value is “face” |
Result:
getFaceProperty
| Name | Description |
|---|---|
| getFaceProperty() | The property name for the face data, default value is “vertex_index” |
Result:
setFaceProperty
| Name | Description |
|---|---|
| setFaceProperty(value) | The property name for the face data, default value is “vertex_index” |
Result:
getExportTextures
| Name | Description |
|---|---|
| getExportTextures() | Try to copy textures used in scene to output directory. |
Result:
setExportTextures
| Name | Description |
|---|---|
| setExportTextures(value) | Try to copy textures used in scene to output directory. |
Result:
getFileFormat
| Name | Description |
|---|---|
| getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
| Name | Description |
|---|---|
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
| Name | Description |
|---|---|
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
| Name | Description |
|---|---|
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
| Name | Description |
|---|---|
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
| Name | Description |
|---|---|
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
| Name | Description |
|---|---|
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: