## RendererVariableManager class

  This class manages variables used in rendering  @hideconstructor


## Methods

### getWorldTime{#getWorldTime}

| Name | Description |
| --- | --- |
| getWorldTime() | Time in seconds | 

 **Result:**



---


### setWorldTime{#setWorldTime}

| Name | Description |
| --- | --- |
| setWorldTime(value) | Time in seconds | 

 **Result:**



---


### getShadowCaster{#getShadowCaster}

| Name | Description |
| --- | --- |
| getShadowCaster() | Position of shadow caster in world coordinate system | 

 **Result:**



---


### setShadowCaster{#setShadowCaster}

| Name | Description |
| --- | --- |
| setShadowCaster(value) | Position of shadow caster in world coordinate system | 

 **Result:**



---


### getShadowmap{#getShadowmap}

| Name | Description |
| --- | --- |
| getShadowmap() | The depth texture used for shadow mapping | 

 **Result:**



---


### setShadowmap{#setShadowmap}

| Name | Description |
| --- | --- |
| setShadowmap(value) | The depth texture used for shadow mapping | 

 **Result:**



---


### getMatrixLightSpace{#getMatrixLightSpace}

| Name | Description |
| --- | --- |
| getMatrixLightSpace() | Matrix for light space transformation | 

 **Result:**



---


### setMatrixLightSpace{#setMatrixLightSpace}

| Name | Description |
| --- | --- |
| setMatrixLightSpace(value) | Matrix for light space transformation | 

 **Result:**



---


### getMatrixViewProjection{#getMatrixViewProjection}

| Name | Description |
| --- | --- |
| getMatrixViewProjection() | Matrix for view and projection transformation. | 

 **Result:**



---


### getMatrixWorldViewProjection{#getMatrixWorldViewProjection}

| Name | Description |
| --- | --- |
| getMatrixWorldViewProjection() | Matrix for world view and projection transformation | 

 **Result:**



---


### getMatrixWorld{#getMatrixWorld}

| Name | Description |
| --- | --- |
| getMatrixWorld() | Matrix for world transformation | 

 **Result:**



---


### getMatrixWorldNormal{#getMatrixWorldNormal}

| Name | Description |
| --- | --- |
| getMatrixWorldNormal() | Matrix for converting normal from object to world space. | 

 **Result:**



---


### getMatrixProjection{#getMatrixProjection}

| Name | Description |
| --- | --- |
| getMatrixProjection() | Matrix for projection transformation | 

 **Result:**



---


### setMatrixProjection{#setMatrixProjection}

| Name | Description |
| --- | --- |
| setMatrixProjection(value) | Matrix for projection transformation | 

 **Result:**



---


### getMatrixView{#getMatrixView}

| Name | Description |
| --- | --- |
| getMatrixView() | Matrix for view transformation | 

 **Result:**



---


### setMatrixView{#setMatrixView}

| Name | Description |
| --- | --- |
| setMatrixView(value) | Matrix for view transformation | 

 **Result:**



---


### getCameraPosition{#getCameraPosition}

| Name | Description |
| --- | --- |
| getCameraPosition() | Camera's position in world coordinate system | 

 **Result:**



---


### setCameraPosition{#setCameraPosition}

| Name | Description |
| --- | --- |
| setCameraPosition(value) | Camera's position in world coordinate system | 

 **Result:**



---


### getDepthBias{#getDepthBias}

| Name | Description |
| --- | --- |
| getDepthBias() | Depth bias for shadow mapping, default value is 0.001 | 

 **Result:**



---


### setDepthBias{#setDepthBias}

| Name | Description |
| --- | --- |
| setDepthBias(value) | Depth bias for shadow mapping, default value is 0.001 | 

 **Result:**



---


### getViewportSize{#getViewportSize}

| Name | Description |
| --- | --- |
| getViewportSize() | Size of viewport, measured in pixel | 

 **Result:**



---


### setViewportSize{#setViewportSize}

| Name | Description |
| --- | --- |
| setViewportSize(value) | Size of viewport, measured in pixel | 

 **Result:**



---


### getWorldAmbient{#getWorldAmbient}

| Name | Description |
| --- | --- |
| getWorldAmbient() | Ambient color defined in viewport. | 

 **Result:**



---


### setWorldAmbient{#setWorldAmbient}

| Name | Description |
| --- | --- |
| setWorldAmbient(value) | Ambient color defined in viewport. | 

 **Result:**



---



