RenderFactory
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]RenderFactory class
RenderFactory creates all resources that represented in rendering pipeline. @hideconstructor
Methods
createRenderTexture
Name | Description |
---|---|
createRenderTexture(parameters, targets, width, height) | Create a render target that renders to the texture |
Parameters:
Name | Type | Description |
---|---|---|
parameters | RenderParameters | Render parameters to create the render texture |
targets | Number | How many color output targets |
width | Number | The width of the render texture |
height | Number | The height of the render texture |
Result: IRenderTexture
createRenderTexture
Name | Description |
---|---|
createRenderTexture(parameters, width, height) | Create a render target contains 1 targets that renders to the texture |
Parameters:
Name | Type | Description |
---|---|---|
parameters | RenderParameters | Render parameters to create the render texture |
width | Number | The width of the render texture |
height | Number | The height of the render texture |
Result: IRenderTexture
createDescriptorSet
Name | Description |
---|---|
createDescriptorSet(shader) | Create the descriptor set for specified shader program. |
Parameters:
Name | Type | Description |
---|---|---|
shader | ShaderProgram | The shader program |
Result: IDescriptorSet
createCubeRenderTexture
Name | Description |
---|---|
createCubeRenderTexture(parameters, width, height) | Create a render target contains 1 cube texture |
Parameters:
Name | Type | Description |
---|---|---|
parameters | RenderParameters | Render parameters to create the render texture |
width | Number | The width of the render texture |
height | Number | The height of the render texture |
Result: IRenderTexture
createRenderWindow
Name | Description |
---|---|
createRenderWindow(parameters, handle) | Create a render target that renders to the native window. |
Parameters:
Name | Type | Description |
---|---|---|
parameters | RenderParameters | Render parameters to create the render window |
handle | WindowHandle | The handle of the window to render |
Result: IRenderWindow
createVertexBuffer
Name | Description |
---|---|
createVertexBuffer(declaration) | Create an com.aspose.threed.IVertexBuffer instance to store polygon’s vertex information. |
Parameters:
Name | Type | Description |
---|---|---|
declaratio | VertexDeclaration | null |
Result: IVertexBuffer
createIndexBuffer
Name | Description |
---|---|
createIndexBuffer() | Create an com.aspose.threed.IIndexBuffer instance to store polygon’s face information. |
Result: IIndexBuffer
createTextureUnit
Name | Description |
---|---|
createTextureUnit(textureType) | Create a texture unit that can be accessed by shader. |
Parameters:
Name | Type | Description |
---|---|---|
textureType | TextureType | TextureType |
Result: ITextureUnit
createTextureUnit
Name | Description |
---|---|
createTextureUnit() | Create a 2D texture unit that can be accessed by shader. |
Result: ITextureUnit
createShaderProgram
Name | Description |
---|---|
createShaderProgram(shaderSource) | Create a ShaderProgram object |
Parameters:
Name | Type | Description |
---|---|---|
shaderSource | ShaderSource | The source code of the shader |
Result: ShaderProgram
createPipeline
Name | Description |
---|---|
createPipeline(shader, renderState, vertexDeclaration, drawOperation) | Create a preconfigured graphics pipeline with preconfigured shader/render state/vertex declaration and draw operations. |
Parameters:
Name | Type | Description |
---|---|---|
shader | ShaderProgram | The shader used in the rendering |
renderState | RenderState | The render state used in the rendering |
vertexDeclaration | VertexDeclaration | The vertex declaration of input vertex data |
drawOperation | DrawOperation | DrawOperation |
Result: IPipeline
createUniformBuffer
Name | Description |
---|---|
createUniformBuffer(size) | Create a new uniform buffer in GPU side with pre-allocated size. |
Parameters:
Name | Type | Description |
---|---|---|
size | Number | The size of the uniform buffer |
Result: IBuffer