SPIRVSource
Contents
[
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]SPIRVSource class
The compiled shader in SPIR-V format.
Methods
constructor
| Name | Description |
|---|---|
| constructor() | Constructor of SPIR-V based shader sources. |
Result:
getMaximumDescriptorSets
| Name | Description |
|---|---|
| getMaximumDescriptorSets() | Maximum descriptor sets, default value is 10 |
Result:
setMaximumDescriptorSets
| Name | Description |
|---|---|
| setMaximumDescriptorSets(value) | Maximum descriptor sets, default value is 10 |
Result:
getComputeShader
| Name | Description |
|---|---|
| getComputeShader() | Gets or sets the source code of the compute shader. |
Result:
setComputeShader
| Name | Description |
|---|---|
| setComputeShader(value) | Gets or sets the source code of the compute shader. |
Result:
getGeometryShader
| Name | Description |
|---|---|
| getGeometryShader() | Gets or sets the source code of the geometry shader. |
Result:
setGeometryShader
| Name | Description |
|---|---|
| setGeometryShader(value) | Gets or sets the source code of the geometry shader. |
Result:
getVertexShader
| Name | Description |
|---|---|
| getVertexShader() | Gets or sets the source code of the vertex shader |
Result:
setVertexShader
| Name | Description |
|---|---|
| setVertexShader(value) | Gets or sets the source code of the vertex shader |
Result:
getFragmentShader
| Name | Description |
|---|---|
| getFragmentShader() | Gets or sets the source code of the fragment shader. |
Result:
setFragmentShader
| Name | Description |
|---|---|
| setFragmentShader(value) | Gets or sets the source code of the fragment shader. |
Result: