## U3dSaveOptions class

  Save options for universal 3d


## Methods

### constructor{#constructor}

| Name | Description |
| --- | --- |
| constructor() | Constructor of U3dSaveOptions | 

 **Result:**



---


### getFlipCoordinateSystem{#getFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| getFlipCoordinateSystem() | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. | 

 **Result:**



---


### setFlipCoordinateSystem{#setFlipCoordinateSystem}

| Name | Description |
| --- | --- |
| setFlipCoordinateSystem(value) | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. | 

 **Result:**



---


### getMeshCompression{#getMeshCompression}

| Name | Description |
| --- | --- |
| getMeshCompression() | Gets or sets whether to enable mesh data compression. | 

 **Result:**



---


### setMeshCompression{#setMeshCompression}

| Name | Description |
| --- | --- |
| setMeshCompression(value) | Gets or sets whether to enable mesh data compression. | 

 **Result:**



---


### getExportNormals{#getExportNormals}

| Name | Description |
| --- | --- |
| getExportNormals() | Gets or sets whether to export normal data. | 

 **Result:**



---


### setExportNormals{#setExportNormals}

| Name | Description |
| --- | --- |
| setExportNormals(value) | Gets or sets whether to export normal data. | 

 **Result:**



---


### getExportTextureCoordinates{#getExportTextureCoordinates}

| Name | Description |
| --- | --- |
| getExportTextureCoordinates() | Gets or sets whether to export texture coordinates. | 

 **Result:**



---


### setExportTextureCoordinates{#setExportTextureCoordinates}

| Name | Description |
| --- | --- |
| setExportTextureCoordinates(value) | Gets or sets whether to export texture coordinates. | 

 **Result:**



---


### getExportVertexDiffuse{#getExportVertexDiffuse}

| Name | Description |
| --- | --- |
| getExportVertexDiffuse() | Gets or sets whether to export vertex's diffuse color. | 

 **Result:**



---


### setExportVertexDiffuse{#setExportVertexDiffuse}

| Name | Description |
| --- | --- |
| setExportVertexDiffuse(value) | Gets or sets whether to export vertex's diffuse color. | 

 **Result:**



---


### getExportVertexSpecular{#getExportVertexSpecular}

| Name | Description |
| --- | --- |
| getExportVertexSpecular() | Gets or sets whether to export vertex' specular color. | 

 **Result:**



---


### setExportVertexSpecular{#setExportVertexSpecular}

| Name | Description |
| --- | --- |
| setExportVertexSpecular(value) | Gets or sets whether to export vertex' specular color. | 

 **Result:**



---


### getEmbedTextures{#getEmbedTextures}

| Name | Description |
| --- | --- |
| getEmbedTextures() | Embed the external textures into the U3D file, default value is false. | 

 **Result:**



---


### setEmbedTextures{#setEmbedTextures}

| Name | Description |
| --- | --- |
| setEmbedTextures(value) | Embed the external textures into the U3D file, default value is false. | 

 **Result:**



---


### getExportTextures{#getExportTextures}

| Name | Description |
| --- | --- |
| getExportTextures() | Try to copy textures used in scene to output directory. | 

 **Result:**



---


### setExportTextures{#setExportTextures}

| Name | Description |
| --- | --- |
| setExportTextures(value) | Try to copy textures used in scene to output directory. | 

 **Result:**



---


### getFileFormat{#getFileFormat}

| Name | Description |
| --- | --- |
| getFileFormat() | Gets the file format that specified in current Save/Load option. | 

 **Result:**



---


### getEncoding{#getEncoding}

| Name | Description |
| --- | --- |
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 

 **Result:**



---


### getFileSystem{#getFileSystem}

| Name | Description |
| --- | --- |
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



---


### setFileSystem{#setFileSystem}

| Name | Description |
| --- | --- |
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. | 

 **Result:**



---


### getLookupPaths{#getLookupPaths}

| Name | Description |
| --- | --- |
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 

 **Result:**



---


### getFileName{#getFileName}

| Name | Description |
| --- | --- |
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



---


### setFileName{#setFileName}

| Name | Description |
| --- | --- |
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material. | 

 **Result:**



---



