XLoadOptions
Contents
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]XLoadOptions class
The Load options for DirectX X files.
Methods
constructor
| Name | Description |
|---|---|
| constructor(contentType) | Constructor of XLoadOptions |
Parameters:
| Name | Type | Description |
|---|---|---|
| contentType | FileContentType | FileContentType |
Result:
getFlipCoordinateSystem
| Name | Description |
|---|---|
| getFlipCoordinateSystem() | Flip the coordinate system, this is true by default |
Result:
setFlipCoordinateSystem
| Name | Description |
|---|---|
| setFlipCoordinateSystem(value) | Flip the coordinate system, this is true by default |
Result:
getFileFormat
| Name | Description |
|---|---|
| getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
| Name | Description |
|---|---|
| getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
| Name | Description |
|---|---|
| getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
| Name | Description |
|---|---|
| setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
Result:
getLookupPaths
| Name | Description |
|---|---|
| getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
| Name | Description |
|---|---|
| getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
| Name | Description |
|---|---|
| setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: