Box class

Box class

Box.

Inheritance: BoxPrimitiveEntitySceneObjectA3DObject

The Box type exposes the following members:

Constructors

ConstructorDescription
initInitializes a new instance of the Box class.
initInitializes a new instance of the Box class.
initInitializes a new instance of the Box class.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
cast_shadowsGets or sets whether this geometry can cast shadow
receive_shadowsGets or sets whether this geometry can receive shadow.
length_segmentsGets or sets the length segments.
width_segmentsGets or sets the width segments
height_segmentsgets or sets the height segments.
lengthGets or sets the length of the box aligned in z-axis.
widthGets or sets the width of the box aligned in x-axis.
heightGets or sets the height of the box aligned in y-axis.

Methods

MethodDescription
remove_propertyRemoves a dynamic property.
remove_propertyRemove the specified property identified by name
get_propertyGet the value of specified property
set_propertySets the value of specified property
find_propertyFinds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_boxGets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_keyGets the key of the entity renderer registered in the renderer
to_meshConvert current object to mesh

See Also