Patch class

Patch class

A Patch is a parametric modeling surface, similar to NurbsSurface, it’s also defined by two PatchDirection, the Patch.u and Patch.v.

But difference between Patch and NurbsSurface is that the PatchDirection curve can be one of PatchDirectionType.BEZIER, PatchDirectionType.QUADRATIC_BEZIER, PatchDirectionType.BASIS_SPLINE, PatchDirectionType.CARDINAL_SPLINE and PatchDirectionType.LINEAR

Inheritance: PatchGeometryEntitySceneObjectA3DObject

The Patch type exposes the following members:

Constructors

ConstructorDescription
__init__(self)Initializes a new instance of the Patch class.
__init__(self, name)Initializes a new instance of the Patch class.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
visibleGets or sets if the geometry is visible
deformersGets all deformers associated with this geometry.
cast_shadowsGets or sets whether this geometry can cast shadow
receive_shadowsGets or sets whether this geometry can receive shadow.
vertex_elementsGets all vertex elements
uGets the u direction.
vGets the v direction.

Methods

MethodDescription
remove_property(self, property)Removes a dynamic property.
remove_property(self, property)Remove the specified property identified by name
create_element(self, type)Creates a vertex element with specified type and add it to the geometry.
create_element(self, type, mapping_mode, reference_mode)Creates a vertex element with specified type and add it to the geometry.
create_element_uv(self, uv_mapping)Creates a VertexElementUV with given texture mapping type.
create_element_uv(self, uv_mapping, mapping_mode, reference_mode)Creates a VertexElementUV with given texture mapping type.
get_property(self, property)Get the value of specified property
set_property(self, property, value)Sets the value of specified property
find_property(self, property_name)Finds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_box(self)Gets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_key(self)Gets the key of the entity renderer registered in the renderer
get_element(self, type)Gets a vertex element with specified type
get_vertex_element_of_uv(self, texture_mapping)Gets a VertexElementUV instance with given texture mapping type
add_element(self, element)Adds an existing vertex element to current geometry

See Also