Patch class
Patch class
A Patch
is a parametric modeling surface, similar to NurbsSurface
, it’s also defined by two
PatchDirection
, the Patch.u
and Patch.v
.
But difference between Patch
and NurbsSurface
is that the PatchDirection
curve
can be one of PatchDirectionType.BEZIER
, PatchDirectionType.QUADRATIC_BEZIER
, PatchDirectionType.BASIS_SPLINE
, PatchDirectionType.CARDINAL_SPLINE
and PatchDirectionType.LINEAR
Inheritance: Patch
→
Geometry
→
Entity
→
SceneObject
→
A3DObject
The Patch type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Initializes a new instance of the Patch class. |
init | Initializes a new instance of the Patch class. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
scene | Gets the scene that this object belongs to |
parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
excluded | Gets or sets whether to exclude this entity during exporting. |
parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
visible | Gets or sets if the geometry is visible |
deformers | Gets all deformers associated with this geometry. |
control_points | Gets all control points |
cast_shadows | Gets or sets whether this geometry can cast shadow |
receive_shadows | Gets or sets whether this geometry can receive shadow. |
vertex_elements | Gets all vertex elements |
u | Gets the u direction. |
v | Gets the v direction. |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
create_element | Creates a vertex element with specified type and add it to the geometry. |
create_element | Creates a vertex element with specified type and add it to the geometry. |
create_element_uv | Creates a VertexElementUV with given texture mapping type. |
create_element_uv | Creates a VertexElementUV with given texture mapping type. |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key | Gets the key of the entity renderer registered in the renderer |
get_element | Gets a vertex element with specified type |
get_vertex_element_of_uv | Gets a VertexElementUV instance with given texture mapping type |
add_element | Adds an existing vertex element to current geometry |
See Also
- module
aspose.threed.entities
- class
A3DObject
- class
Entity
- class
Geometry
- class
NurbsSurface
- class
Patch
- class
PatchDirection
- class
SceneObject
- class
VertexElementUV