Primitive class
Primitive class
Base class for all primitives
Inheritance: Primitive
→
Entity
→
SceneObject
→
A3DObject
The Primitive type exposes the following members:
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
scene | Gets the scene that this object belongs to |
parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
excluded | Gets or sets whether to exclude this entity during exporting. |
parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
cast_shadows | Gets or sets whether this geometry can cast shadow |
receive_shadows | Gets or sets whether this geometry can receive shadow. |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key | Gets the key of the entity renderer registered in the renderer |
to_mesh | Convert current object to mesh |
See Also
- module
aspose.threed.entities
- class
A3DObject
- class
Entity
- class
Primitive
- class
SceneObject