Skeleton class

Skeleton class

The Skeleton is mainly used by CAD software to help designer to manipulate the transformation of skeletal structure, it’s usually useless outside the CAD softwares. To make the skeleton hierarchy acts like one object in CAD software, it’s necessary to mark the top Skeleton node as the root one by setting Skeleton.type to SkeletonType.SKELETON, and all children set to SkeletonType.BONE

Inheritance: SkeletonEntitySceneObjectA3DObject

The Skeleton type exposes the following members:

Constructors

ConstructorDescription
__init__(self)Initializes a new instance of the Skeleton class.
__init__(self, name)Initializes a new instance of the Skeleton class.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
sizeGets or sets the limb node size that used in CAD software to represent the size of the bone.
typeGets or sets the type of the skeleton.

Methods

MethodDescription
remove_property(self, property)Removes a dynamic property.
remove_property(self, property)Remove the specified property identified by name
get_property(self, property)Get the value of specified property
set_property(self, property, value)Sets the value of specified property
find_property(self, property_name)Finds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_box(self)Gets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_key(self)Gets the key of the entity renderer registered in the renderer

See Also